同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1a1fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1b44d | û˸ûª¢´ûª¡¢é¸ûª¢´ûª¡¡¡û˸ûª¢´ûª¡¢é¸ûª¢´ûª¡¡´M |
SJIS-WIN | fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1a1fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1b44d | 鉧ク諶「エ諶。「骼ュク諶「エ諶。。。鉧ク諶「エ諶。「骼ュク諶「エ諶。。エM |
EUC-JP | fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1a1fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1b44d | ?勾?既?∫ュ勾?既? ?勾?既?∫ュ勾?既?ヾM |
UTF-8 | fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1a1fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1b44d | ?˸????????鎭???????????˸????????鎭??????????M |
UHC | fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1a1fbcbb8fbaaa2b4fbaaa1a2e98eadb8fbaaa2b4fbaaa1a1b44d | 澔뫈あ덞ぁ?렚뫈あ덞ぁ 澔뫈あ덞ぁ?렚뫈あ덞ぁ〈M |