同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa14d | ñí°å½óåûª¡ñí°å½óåûª¡ñí°å½óåûª¡ñí°å½óåûª¡M |
SJIS-WIN | f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa14d | ー蠖諶。ー蠖諶。ー蠖諶。ー蠖諶。M |
EUC-JP | f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa14d | 骰医藷纛?骰医藷纛?骰医藷纛?骰医藷纛?M |
UTF-8 | f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa14d | ????????????????????????????????????M |
UHC | f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa1f1edb0e5bdf3e5fbaaa14d | 卽겼쏢呂ぁ卽겼쏢呂ぁ卽겼쏢呂ぁ卽겼쏢呂ぁM |