同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c5740efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c57534d | ï¾ï½«ï¾ï½¸ï¾ç¯ ï½»\W@ï¾ï½«ï¾ï½¸ï¾ç¯ ï½»\WSM |
SJIS-WIN | efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c5740efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c57534d | ??スォ??スク?らッ??サ\W@??スォ??スク?らッ??サ\WSM |
EUC-JP | efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c5740efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c57534d | 鐓?鐔??鐔醐?膀?鐔?W@鐓?鐔??鐔醐?膀?鐔?WSM |
UTF-8 | efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c5740efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c57534d | テォテクツ篠サ\W@テォテクツ篠サ\WSM |
UHC | efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c5740efbe83efbdabefbe83efbdb8efbe82e7afa0efbdbb5c57534d | 絶껓쉥絶껓슛絶귞캙節?W@絶껓쉥絶껓슛絶귞캙節?WSM |