同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83efbda8efbe82efbdb8efbe82e6b78cefbda8efbe82e2dfa4efbdb2efbe83efbda4efbe83efbda6efbe82efbdaa4d | ï¾ï½¨ï¾ï½¸ï¾æ·ï½¨ï¾âߤイï¾ï½¤ï¾ï½¦ï¾ï½ªM |
SJIS-WIN | efbe83efbda8efbe82efbdb8efbe82e6b78cefbda8efbe82e2dfa4efbdb2efbe83efbda4efbe83efbda6efbe82efbdaa4d | ??スィ?ゑスク?よキ鯉スィ?や゚、?イ??ス、??スヲ?ゑスェM |
EUC-JP | efbe83efbda8efbe82efbdb8efbe82e6b78cefbda8efbe82e2dfa4efbdb2efbe83efbda4efbe83efbda6efbe82efbdaa4d | 鐓?鐔??鐔醐?羞?鐔??矍わ讐鐓?鐔わ?鐔??鐔? |
UTF-8 | efbe83efbda8efbe82efbdb8efbe82e6b78cefbda8efbe82e2dfa4efbdb2efbe83efbda4efbe83efbda6efbe82efbdaa4d | ティツクツ淌ィツ?ߤイテ、テヲツェM |
UHC | efbe83efbda8efbe82efbdb8efbe82e6b78cefbda8efbe82e2dfa4efbdb2efbe83efbda4efbe83efbda6efbe82efbdaa4d | 絶껓쉔絶귨슛絶귝톸節⑨푴徇ㅿ쉿絶껓숴絶껓쉐絶귨쉠M |