同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83efbda8efbe82efbdb8efbe82e6a6b2efbda7efbe82efbda2efbe82e5a6a5efbda6efbe82efbda8efbe82e69f9a | ï¾ï½¨ï¾ï½¸ï¾æ¦²ï½§ï¾ï½¢ï¾å¦¥ï½¦ï¾ï½¨ï¾æ |
SJIS-WIN | efbe83efbda8efbe82efbdb8efbe82e6a6b2efbda7efbe82efbda2efbe82e5a6a5efbda6efbe82efbda8efbe82e69f9a | ??スィ?ゑスク?よヲイ?ァ?ゑス「?ょヲ・?ヲ?ゑスィ?よ泅 |
EUC-JP | efbe83efbda8efbe82efbdb8efbe82e6a6b2efbda7efbe82efbda2efbe82e5a6a5efbda6efbe82efbda8efbe82e69f9a | 鐓?鐔??鐔醐?网駕洲鐓?鐔??絋ワ拾鐓?鐔???? |
UTF-8 | efbe83efbda8efbe82efbdb8efbe82e6a6b2efbda7efbe82efbda2efbe82e5a6a5efbda6efbe82efbda8efbe82e69f9a | ティツクツ榲ァツ「ツ妥ヲツィツ柚 |
UHC | efbe83efbda8efbe82efbdb8efbe82e6a6b2efbda7efbe82efbda2efbe82e5a6a5efbda6efbe82efbda8efbe82e69f9a | 絶껓쉔絶귨슛絶귝┣節㏆푴節?푴倻ο쉐絶귨쉔絶귝윓 |