同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83ceb4efbdaaefbe83e381a4efbdb2efbe83e2dfa4e581b2e2dfa4efbdb9efbe83ceb4efbda3efbe83ceb4efbdb8 | ï¾Î´ï½ªï¾ã¤ï½²ï¾âߤå²âߤケï¾Î´ï½£ï¾Î´ï½¸ |
SJIS-WIN | efbe83ceb4efbdaaefbe83e381a4efbdb2efbe83e2dfa4e581b2e2dfa4efbdb9efbe83ceb4efbda3efbe83ceb4efbdb8 | ?πエ?ェ??▽?イ??゚、蛛イ籬、?ケ?πエ?」?πエ?ク |
EUC-JP | efbe83ceb4efbdaaefbe83e381a4efbdb2efbe83e2dfa4e581b2e2dfa4efbdb9efbe83ceb4efbda3efbe83ceb4efbdb8 | 鐓?隆鐔???わ讐鐓?矍ゅ?霞澆鐔刻?隆鐔o?隆鐔 |
UTF-8 | efbe83ceb4efbdaaefbe83e381a4efbdb2efbe83e2dfa4e581b2e2dfa4efbdb9efbe83ceb4efbda3efbe83ceb4efbdb8 | テδェテつイテ?ߤ偲?ߤケテδ」テδク |
UHC | efbe83ceb4efbdaaefbe83e381a4efbdb2efbe83e2dfa4e581b2e2dfa4efbdb9efbe83ceb4efbda3efbe83ceb4efbdb8 | 絶꺨댐쉠絶껁겇節뀐푵徇ㅵ겛徇ㅿ슝絶꺨댐숲絶꺨댐슛 |