同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83ceb4efbda8efbe83ceb4efbda7efbe83e381a4e6a6b2ceb4efbdafefbe83e381a4efbdbdefbe83e381a4efbdb84d | ï¾Î´ï½¨ï¾Î´ï½§ï¾ã¤æ¦²Î´ï½¯ï¾ã¤ï½½ï¾ã¤ï½¸M |
SJIS-WIN | efbe83ceb4efbda8efbe83ceb4efbda7efbe83e381a4e6a6b2ceb4efbdafefbe83e381a4efbdbdefbe83e381a4efbdb84d | ?πエ?ィ?πエ?ァ??▽讎イホエ?ッ??▽?ス??▽?クM |
EUC-JP | efbe83ceb4efbda8efbe83ceb4efbda7efbe83e381a4e6a6b2ceb4efbdafefbe83e381a4efbdbdefbe83e381a4efbdb84d | 鐓?隆鐔??隆鐔э??ゆΣ隆鐔???わ十鐓??わ集M |
UTF-8 | efbe83ceb4efbda8efbe83ceb4efbda7efbe83e381a4e6a6b2ceb4efbdafefbe83e381a4efbdbdefbe83e381a4efbdb84d | テδィテδァテつ榲δッテつステつクM |
UHC | efbe83ceb4efbda8efbe83ceb4efbda7efbe83e381a4e6a6b2ceb4efbdafefbe83e381a4efbdbdefbe83e381a4efbdb84d | 絶꺨댐쉔絶꺨댐쉑絶껁겇礖꽝댐쉴絶껁겇節쏙푵徇ㅿ슛M |