同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83ceb4efbda7efbe83e381a4efbdb7efbe83e2dfa4e5a099ceb4efbdacefbe83e2dfa4e7a6bfe2dfa4efbdb84d | ï¾Î´ï½§ï¾ã¤ï½·ï¾âߤå δャï¾âߤ禿âߤクM |
SJIS-WIN | efbe83ceb4efbda7efbe83e381a4efbdb7efbe83e2dfa4e5a099ceb4efbdacefbe83e2dfa4e7a6bfe2dfa4efbdb84d | ?πエ?ァ??▽?キ??゚、蝣厥エ?ャ??゚、遖ソ籬、?クM |
EUC-JP | efbe83ceb4efbda7efbe83e381a4efbdb7efbe83e2dfa4e5a099ceb4efbdacefbe83e2dfa4e7a6bfe2dfa4efbdb84d | 鐓?隆鐔э??わ酬鐓?矍ゅ??隆鐔??矍ょ?矍わ集M |
UTF-8 | efbe83ceb4efbda7efbe83e381a4efbdb7efbe83e2dfa4e5a099ceb4efbdacefbe83e2dfa4e7a6bfe2dfa4efbdb84d | テδァテつキテ?ߤ堙δャテ?ߤ禿?ߤクM |
UHC | efbe83ceb4efbda7efbe83e381a4efbdb7efbe83e2dfa4e5a099ceb4efbdacefbe83e2dfa4e7a6bfe2dfa4efbdb84d | 絶꺨댐쉑絶껁겇節뤄푵徇ㅵ젟灌節э푵徇ㅷ┸徇ㅿ슛M |