同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe83ceb4efbda6efbe83e381a4e5b49ae381a4efbdb9efbe83ceb4efbda7efbe83e2dfa4e582ace2dfa4efbdb84d | ï¾Î´ï½¦ï¾ã¤å´ã¤ï½¹ï¾Î´ï½§ï¾âߤå¬âߤクM |
SJIS-WIN | efbe83ceb4efbda6efbe83e381a4e5b49ae381a4efbdb9efbe83ceb4efbda7efbe83e2dfa4e582ace2dfa4efbdb84d | ?πエ?ヲ??▽蟠壹▽?ケ?πエ?ァ??゚、蛯ャ籬、?クM |
EUC-JP | efbe83ceb4efbda6efbe83e381a4e5b49ae381a4efbdb9efbe83ceb4efbda7efbe83e2dfa4e582ace2dfa4efbdb84d | 鐓?隆鐔???ゅ??わ醜鐓?隆鐔э?矍ゅ??澆鐔? |
UTF-8 | efbe83ceb4efbda6efbe83e381a4e5b49ae381a4efbdb9efbe83ceb4efbda7efbe83e2dfa4e582ace2dfa4efbdb84d | テδヲテつ崚つケテδァテ?ߤ催?ߤクM |
UHC | efbe83ceb4efbda6efbe83e381a4e5b49ae381a4efbdb9efbe83ceb4efbda7efbe83e2dfa4e582ace2dfa4efbdb84d | 絶꺨댐쉐絶껁겇若싥겇節뱄푵灌節㏆푵徇ㅵ궗徇ㅿ슛M |