同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efbe82e6b998e5f897efbdb8efbe82efbdbcefbe82efbdb2efbe82e6b998e5f897efbda5efbe82efbdbcefbe82efbda74d | ï¾æ¹åøクï¾ï½¼ï¾ï½²ï¾æ¹åøï½¥ï¾ï½¼ï¾ï½§M |
SJIS-WIN | efbe82e6b998e5f897efbdb8efbe82efbdbcefbe82efbdb2efbe82e6b998e5f897efbda5efbe82efbdbcefbe82efbda74d | ?よケ伜?ク?ゑスシ?ゑスイ?よケ伜?・?ゑスシ?ゑスァM |
EUC-JP | efbe82e6b998e5f897efbdb8efbe82efbdbcefbe82efbdb2efbe82e6b998e5f897efbda5efbe82efbdbcefbe82efbda74d | 鐓?羚?纔?鐔醐?鐔種?鐔駕?羚?纔?鐔ワ?鐔種?鐔? |
UTF-8 | efbe82e6b998e5f897efbdb8efbe82efbdbcefbe82efbdb2efbe82e6b998e5f897efbda5efbe82efbdbcefbe82efbda74d | ツ湘???クツシツイツ湘???・ツシツァM |
UHC | efbe82e6b998e5f897efbdb8efbe82efbdbcefbe82efbdb2efbe82e6b998e5f897efbda5efbe82efbdbcefbe82efbda74d | 絶귝튂予쀯슛絶귨슨絶귨쉿絶귝튂予쀯쉈絶귨슨絶귨쉑M |