同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | efa68beb8090ec8a9b4befa68beb8090ec8a9b4b40efa68beb8090ec8a9b4befa68beb8090ec8a9b4b534d | ï¦ëìKï¦ëìK@ï¦ëìKï¦ëìKSM |
SJIS-WIN | efa68beb8090ec8a9b4befa68beb8090ec8a9b4b40efa68beb8090ec8a9b4befa68beb8090ec8a9b4b534d | ?躯?川鴨K?躯?川鴨K@?躯?川鴨K?躯?川鴨KSM |
EUC-JP | efa68beb8090ec8a9b4befa68beb8090ec8a9b4b40efa68beb8090ec8a9b4befa68beb8090ec8a9b4b534d | 錵?????K錵?????K@錵?????K錵?????KSM |
UTF-8 | efa68beb8090ec8a9b4befa68beb8090ec8a9b4b40efa68beb8090ec8a9b4befa68beb8090ec8a9b4b534d | 曆뀐슛K曆뀐슛K@曆뀐슛K曆뀐슛KSM |
UHC | efa68beb8090ec8a9b4befa68beb8090ec8a9b4b40efa68beb8090ec8a9b4befa68beb8090ec8a9b4b534d | 癲뗫?먯뒟K癲뗫?먯뒟K@癲뗫?먯뒟K癲뗫?먯뒟KSM |