同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | ee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdbaee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdba4d | î¯ï¾éク失éï¾ï½ºî¯ï¾éク失éï¾ï½ºM |
SJIS-WIN | ee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdbaee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdba4d | 薰ッ?磯g?ク螟ア骭晢セ?スコ薰ッ?磯g?ク螟ア骭晢セ?スコM |
EUC-JP | ee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdbaee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdba4d | ?????鐔後け??鐓?鐔作?????鐔後け??鐓?鐔? |
UTF-8 | ee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdbaee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdba4d | ネ邇ク失錝テコネ邇ク失錝テコM |
UHC | ee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdbaee82afefbe88e98287efbdb8e5a4b1e98c9defbe83efbdba4d | 壯?푽歪뉛슛鸚깁뙘絶껓스壯?푽歪뉛슛鸚깁뙘絶껓스M |