同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | eddfb6e5ae8de6babfe887aae9b3a7efbdb4e9bd8aefbdb5e5ae8de6babfe7e5aae9b3a7efbdb3efbdae | í߶å®æº¿èªé³§ï½´é½ï½µå®æº¿çåªé³§ï½³ï½® |
SJIS-WIN | eddfb6e5ae8de6babfe887aae9b3a7efbdb4e9bd8aefbdb5e5ae8de6babfe7e5aae9b3a7efbdb3efbdae | 涇カ螳肴コソ閾ェ魑ァ?エ鮨奇スオ螳肴コソ鈑ェ魑ァ?ウ?ョ |
EUC-JP | eddfb6e5ae8de6babfe887aae9b3a7efbdb4e9bd8aefbdb5e5ae8de6babfe7e5aae9b3a7efbdb3efbdae | 轜九?羣粋??皆鐔顔?鐔球?羣睡紵薐э蹴鐔 |
UTF-8 | eddfb6e5ae8de6babfe887aae9b3a7efbdb4e9bd8aefbdb5e5ae8de6babfe7e5aae9b3a7efbdb3efbdae | ?߶宍溿自鳧エ齊オ宍溿??鳧ウョ |
UHC | eddfb6e5ae8de6babfe887aae9b3a7efbdb4e9bd8aefbdb5e5ae8de6babfe7e5aae9b3a7efbdb3efbdae | 墻뜹츒繹욤눎褥㏆슈慂딉슉若띷봇銳ら낍節놂쉰 |