同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | ed98a7eca8a9ecb2abeca79aecb1a6ed9a96eca7a2ed98a7eca8a9ecb2abeca79aecb1a4ed98a6eca7a0ed98a6eca7af4d | í§ì¨©ì²«ì§ì±¦í짢í§ì¨©ì²«ì§ì±¤í¦ì§ í¦ì§¯M |
SJIS-WIN | ed98a7eca8a9ecb2abeca79aecb1a6ed9a96eca7a2ed98a7eca8a9ecb2abeca79aecb1a4ed98a6eca7a0ed98a6eca7af4d | 嶸ァ?ゥ?ォ?夥アヲ巐野ァ「嶸ァ?ゥ?ォ?夥ア、嶸ヲ??嶸ヲ?ッM |
EUC-JP | ed98a7eca8a9ecb2abeca79aecb1a6ed9a96eca7a2ed98a7eca8a9ecb2abeca79aecb1a4ed98a6eca7a0ed98a6eca7af4d | ?ъ┤豌??豈???讌??ъ┤豌??豈ろ?????НM |
UTF-8 | ed98a7eca8a9ecb2abeca79aecb1a6ed9a96eca7a2ed98a7eca8a9ecb2abeca79aecb1a4ed98a6eca7a0ed98a6eca7af4d | 혧쨩첫짚챦횖짢혧쨩첫짚챤혦짠혦짯M |
UHC | ed98a7eca8a9ecb2abeca79aecb1a6ed9a96eca7a2ed98a7eca8a9ecb2abeca79aecb1a4ed98a6eca7a0ed98a6eca7af4d | 恁㏃Ł泥レ쭦梨?슄吏?삨夷⑹껀吏싳광恁?쭬恁?㎝M |