同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba0974d | ìë ¶ë ¯ë ìë ¶ë ¯ë ìë ¶ë ¯ë ìë ¶ë ¯ë M |
SJIS-WIN | ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba0974d | ?鷺?カ?ッ?霊枕?カ?ッ?霊枕?カ?ッ?霊枕?カ?ッ?柚 |
EUC-JP | ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba0974d | ???矩???????矩???????矩???????矩????M |
UTF-8 | ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba0974d | 얍렶렯렗얍렶렯렗얍렶렯렗얍렶렯렗M |
UHC | ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba097ec968deba0b6eba0afeba0974d | 擬띾졅溜?젛擬띾졅溜?젛擬띾졅溜?젛擬띾졅溜?젛M |