同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | eba0baeba0afeba0baeba0b1eba0baeba0afeba0baeba0a3eba0baeba0afeba0baeba0b1eba0baeba0afeba0bbec97b44d | ë ºë ¯ë ºë ±ë ºë ¯ë ºë £ë ºë ¯ë ºë ±ë ºë ¯ë »ì´M |
SJIS-WIN | eba0baeba0afeba0baeba0b1eba0baeba0afeba0baeba0a3eba0baeba0afeba0baeba0b1eba0baeba0afeba0bbec97b44d | ?コ?ッ?コ?ア?コ?ッ?コ?」?コ?ッ?コ?ア?コ?ッ?サ?エM |
EUC-JP | eba0baeba0afeba0baeba0b1eba0baeba0afeba0baeba0a3eba0baeba0afeba0baeba0b1eba0baeba0afeba0bbec97b44d | ?埼???埼?焔?埼???埼?k?埼???埼?焔?埼???詞?? |
UTF-8 | eba0baeba0afeba0baeba0b1eba0baeba0afeba0baeba0a3eba0baeba0afeba0baeba0b1eba0baeba0afeba0bbec97b44d | 렺렯렺렱렺렯렺렣렺렯렺렱렺렯렻열M |
UHC | eba0baeba0afeba0baeba0b1eba0baeba0afeba0baeba0a3eba0baeba0afeba0baeba0b1eba0baeba0afeba0bbec97b44d | 溜븍젽溜븍젿溜븍젽溜븍젫溜븍젽溜븍젿溜븍젽溜살뿴M |