同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c40e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c534d | 鴦꾣ë¹\鴦꾣ë¹\@鴦꾣ë¹\鴦꾣ë¹\SM |
SJIS-WIN | e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c40e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c534d | 魘ヲ?」?ケ\魘ヲ?」?ケ\@魘ヲ?」?ケ\魘ヲ?」?ケ\SM |
EUC-JP | e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c40e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c534d | 藉?升??藉?升??@藉?升??藉?升??SM |
UTF-8 | e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c40e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c534d | 鴦꾣돹\鴦꾣돹\@鴦꾣돹\鴦꾣돹\SM |
UHC | e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c40e9b4a6eabea3eb8fb95ce9b4a6eabea3eb8fb95c534d | 辱?쐽悠?辱?쐽悠?@辱?쐽悠?辱?쐽悠?SM |