同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1efbdaee9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1e99bb2 | é«´æï½½ï½¸èø´ï½«è«¡ï½®é«´æï½½ï½¸èø´ï½«è«¡é² |
SJIS-WIN | e9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1efbdaee9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1e99bb2 | 鬮エ謇假スス?ク顏エ?ォ隲。?ョ鬮エ謇假スス?ク顏エ?ォ隲。髮イ |
EUC-JP | e9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1efbdaee9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1e99bb2 | 蕭贋??鐔緒集蔕器繍茫¥舟蕭贋??鐔緒集蔕器繍茫♂? |
UTF-8 | e9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1efbdaee9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1e99bb2 | 髴托スク???ォ諡ョ髴托スク???ォ諡雲 |
UHC | e9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1efbdaee9abb4e68998efbdbdefbdb8e8f8b4efbdabe8aba1e99bb2 | 遙닸돇節쏙슛曜댐쉥獄∽쉰遙닸돇節쏙슛曜댐쉥獄↓쎊 |