同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e9a98de5a293e5f2b4e89c88efbdb5e996bbefbdb8e982afefbdb8e9a98de5a293e694b4e7fa88efbdb5e8f4bbefbdb8驍墓åò´èœˆï½µé–»ï½¸é‚¯ï½¸é©å¢“æ”´çúˆï½µèô»ï½¸
SJIS-WINe9a98de5a293e5f2b4e89c88efbdb5e996bbefbdb8e982afefbdb8e9a98de5a293e694b4e7fa88efbdb5e8f4bbefbdb8鬩榊「灘陷茨スオ髢サ?ク驍ッ?ク鬩榊「捺閥鋺茨スオ頡サ?ク
EUC-JPe9a98de5a293e5f2b4e89c88efbdb5e996bbefbdb8e982afefbdb8e9a98de5a293e694b4e7fa88efbdb5e8f4bbefbdb8薊?紜?纈頑??鐔級?誌集??集薊?紜??雁?鐔笈?鐔
UTF-8e9a98de5a293e5f2b4e89c88efbdb5e996bbefbdb8e982afefbdb8e9a98de5a293e694b4e7fa88efbdb5e8f4bbefbdb8驍墓??蜈オ閻ク邯ク驍墓攴???オ???ク
UHCe9a98de5a293e5f2b4e89c88efbdb5e996bbefbdb8e982afefbdb8e9a98de5a293e694b4e7fa88efbdb5e8f4bbefbdb8要띶쥞奄닺쐢節들뼸節면궚節면찉罌볠뵶旿덌슉搖삼슛