同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f80e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f804d馭곸칳馭곣뫂泣럀馭곸칳馭곣뫂泣럀M
SJIS-WINe9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f80e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f804d鬥ュ?ク?ウ鬥ュ?」?よウ」??鬥ュ?ク?ウ鬥ュ?」?よウ」??M
EUC-JPe9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f80e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f804d薤?蓋豺渇Ν螻k?羈k??薤?蓋豺渇Ν螻k?羈k??M
UTF-8e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f80e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f804d馭곸칳馭곣뫂泣럀馭곸칳馭곣뫂泣럀M
UHCe9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f80e9a6adeab3b8ecb9b3e9a6adeab3a3ebab82e6b3a3eb9f804d腰?낯移녜┃怨k쳜力k?腰?낯移녜┃怨k쳜力k?M