同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaa4d | éクè ェéクè ェéクè ェéクè ェM |
SJIS-WIN | e99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaa4d | 髴茨スク陟托スェ髴茨スク陟托スェ髴茨スク陟托スェ髴茨スク陟托スェM |
EUC-JP | e99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaa4d | ??鐔梧??鐔???鐔梧??鐔???鐔梧??鐔???鐔梧??鐔? |
UTF-8 | e99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaa4d | 霈ク蠑ェ霈ク蠑ェ霈ク蠑ェ霈ク蠑ェM |
UHC | e99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaae99c88efbdb8e8a091efbdaa4d | 橈덌슛澳묕쉠橈덌슛澳묕쉠橈덌슛澳묕쉠橈덌슛澳묕쉠M |