同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a7814d | é¸ë ªææ§é¸ë ªææ§é¸ë ªææ§é¸ë ªææ§M |
SJIS-WIN | e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a7814d | 騾ク?ェ諛画ァ??ク?ェ諛画ァ??ク?ェ諛画ァ??ク?ェ諛画ァ` |
EUC-JP | e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a7814d | ?碁????罕??碁????罕??碁????罕??碁????罕?M |
UTF-8 | e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a7814d | 逸렪應槁逸렪應槁逸렪應槁逸렪應槁M |
UHC | e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a781e980b8eba0aae68789e6a7814d | 倭몃젶檍됪쭅倭몃젶檍됪쭅倭몃젶檍됪쭅倭몃젶檍됪쭅M |