同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e980b8eba0a0e7a68eeba08be6baa2eba497e7b488efbfa3e980b8eba0a0e7a68eeba08be6baa2eba497e7b488eca7bb4d | é¸ë ç¦ë 溢ë¤ç´ï¿£é¸ë ç¦ë 溢ë¤ç´ì§»M |
SJIS-WIN | e980b8eba0a0e7a68eeba08be6baa2eba497e7b488efbfa3e980b8eba0a0e7a68eeba08be6baa2eba497e7b488eca7bb4d | 騾ク??遖狩?区コ「?礼エ茨ソ」騾ク??遖狩?区コ「?礼エ溢ァサM |
EUC-JP | e980b8eba0a0e7a68eeba08be6baa2eba497e7b488efbfa3e980b8eba0a0e7a68eeba08be6baa2eba497e7b488eca7bb4d | ?碁??胼???羣??膣?鐃i?碁??胼???羣??膣?讌? |
UTF-8 | e980b8eba0a0e7a68eeba08be6baa2eba497e7b488efbfa3e980b8eba0a0e7a68eeba08be6baa2eba497e7b488eca7bb4d | 逸렠禎렋溢뤗紈 ̄逸렠禎렋溢뤗紈짻M |
UHC | e980b8eba0a0e7a68eeba08be6baa2eba497e7b488efbfa3e980b8eba0a0e7a68eeba08be6baa2eba497e7b488eca7bb4d | 倭몃젨獵롫젉繹?쨽榮덌엔倭몃젨獵롫젉繹?쨽榮덉㎉M |