同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0af4d | é¸ë åë ¯é¸ë åë ¯é¸ë åë ¯é¸ë åë ¯M |
SJIS-WIN | e980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0af4d | 騾ク??蜃晤?ッ騾ク??蜃晤?ッ騾ク??蜃晤?ッ騾ク??蜃晤?ッM |
EUC-JP | e980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0af4d | ?碁???????碁???????碁???????碁?????? |
UTF-8 | e980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0af4d | 逸렠凝렯逸렠凝렯逸렠凝렯逸렠凝렯M |
UHC | e980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0afe980b8eba0a0e5879deba0af4d | 倭몃젨鴨앸젽倭몃젨鴨앸젽倭몃젨鴨앸젽倭몃젨鴨앸젽M |