同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaa4d | èúクçþェèúクçþェèúクçþェèúクçþェM |
SJIS-WIN | e8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaa4d | 顫茨スク?托スェ顫茨スク?托スェ顫茨スク?托スェ顫茨スク?托スェM |
EUC-JP | e8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaa4d | 蓼?鐔悟?鐔??鐔悟?鐔??鐔悟?鐔??鐔悟?鐔? |
UTF-8 | e8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaa4d | ???ク???ェ???ク???ェ???ク???ェ???ク???ェM |
UHC | e8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaae8fa88efbdb8e7fe91efbdaa4d | 橈덌슛澳묕쉠橈덌슛澳묕쉠橈덌슛澳묕쉠橈덌슛澳묕쉠M |