同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e8fa86efbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e58bb2èú†ï½¸èô ç‘šï½»ï½¸èô ç‘šï½»ï½¸èô ç‘šï½»ï½¸èô å‹²
SJIS-WINe8fa86efbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e58bb2顫?スク頡?迹夲スサ?ク頡?迹夲スサ?ク頡?迹夲スサ?ク頡?蜍イ
EUC-JPe8fa86efbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e58bb2蓼?鐔梧???鐔誌集蔗???鐔誌集蔗???鐔誌集蔗??
UTF-8e8fa86efbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e58bb2???ク???瑚サク???瑚サク???瑚サク???勲
UHCe8fa86efbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e7919aefbdbbefbdb8e8f4a0e58bb2橈놅슛搖좂몱節삼슛搖좂몱節삼슛搖좂몱節삼슛搖졾떜