同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b14dèù¹ä¼ï½»å´Žï½¹ä¼ï½»è‚±èù¹ä¼ï½»å´Žï½¹ä¼ï½»è‚±M
SJIS-WINe8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b14d顋ケ莨?スサ蟠趣スケ莨?スサ閧ア顋ケ莨?スサ蟠趣スケ莨?スサ閧アM
EUC-JPe8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b14d蔔剛?鐔糸?鐔剛?鐔肢?沿?篌?鐔糸?鐔剛?鐔肢??
UTF-8e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b14d???企サ崎ケ企サ肱???企サ崎ケ企サ肱M
UHCe8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b1e8f9b9e4bc81efbdbbe5b48eefbdb9e4bc81efbdbbe882b14d樂밥펯節삣킂節밥펯節삭궞樂밥펯節삣킂節밥펯節삭궞M