同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb84d訑讒èú†ï½¸è¨’ゥèú†ï½¸è¨‘è®’èú†ï½¸è¨’ゥèú†ï½¸M
SJIS-WINe8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb84d險題ョ定劦?ク險抵スゥ顫?スク險題ョ定劦?ク險抵スゥ顫?スクM
EUC-JPe8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb84d荐?莅?蓼?鐔梧?鐔??鐔梧?莅?蓼?鐔梧?鐔??鐔?
UTF-8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb84d訑讒???ク訒ゥ???ク訑讒???ク訒ゥ???クM
UHCe8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb8e8a891e8ae92e8fa86efbdb8e8a892efbda9e8fa86efbdb84d鼇묋츘橈놅슛鼇믭쉘橈놅슛鼇묋츘橈놅슛鼇믭쉘橈놅슛M