同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e89e82efbdaae9a8bee6baafefbda2e586b6efbdaaefbdb0e9a995e68788e68bb7e89e82efbdaae9a8bee6baafefbda2 | èェ騾溯「å¶ï½ªï½°é©ææ·èェ騾溯「 |
SJIS-WIN | e89e82efbdaae9a8bee6baafefbda2e586b6efbdaaefbdb0e9a995e68788e68bb7e89e82efbdaae9a8bee6baafefbda2 | 陞ゑスェ鬨セ貅ッ?「蜀カ?ェ?ー鬩墓㊧諡キ陞ゑスェ鬨セ貅ッ?「 |
EUC-JP | e89e82efbdaae9a8bee6baafefbda2e586b6efbdaaefbdb0e9a995e68788e68bb7e89e82efbdaae9a8bee6baafefbda2 | ??鐔?┥羣?就?駈終鐔育????決??鐔?┥羣?就 |
UTF-8 | e89e82efbdaae9a8bee6baafefbda2e586b6efbdaaefbdb0e9a995e68788e68bb7e89e82efbdaae9a8bee6baafefbda2 | 螂ェ騾溯「冶ェー驕懈拷螂ェ騾溯「 |
UHC | e89e82efbdaae9a8bee6baafefbda2e586b6efbdaaefbdb0e9a995e68788e68bb7e89e82efbdaae9a8bee6baafefbda2 | 梧귨쉠蟯얏변節℡넼節わ쉼要뺞뇠彦룩엩節ら㉭繹?숱 |