同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c40e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c534d | èクéµÐèクéµÐ@èクéµÐèクéµÐSM |
SJIS-WIN | e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c40e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c534d | 陷夲スク騾オミ懆悁?ク騾オミ廖陷夲スク騾オミ懆悁?ク騾オミ彜M |
EUC-JP | e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c40e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c534d | ??鐔檎?黍???鐔檎?黍?@??鐔檎?黍???鐔檎?黍?SM |
UTF-8 | e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c40e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c534d | 蜚ク逵М蜚ク逵М@蜚ク逵М蜚ク逵МSM |
UHC | e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c40e89c9aefbdb8e980b5d09ce89c9aefbdb8e980b5d09c534d | 旿싷슛倭둔쒑쐸節면?둔쏚旿싷슛倭둔쒑쐸節면?둔쏶M |