同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbf4d | èクéソèクéソèクéソèクéソM |
SJIS-WIN | e89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbf4d | 陷夲スク騾橸スソ陷夲スク騾橸スソ陷夲スク騾橸スソ陷夲スク騾橸スソM |
EUC-JP | e89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbf4d | ??鐔檎??鐔粋??鐔檎??鐔粋??鐔檎??鐔粋??鐔檎??鐔? |
UTF-8 | e89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbf4d | 蜚ク逞ソ蜚ク逞ソ蜚ク逞ソ蜚ク逞ソM |
UHC | e89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbfe89c9aefbdb8e9809eefbdbf4d | 旿싷슛倭욑슴旿싷슛倭욑슴旿싷슛倭욑슴旿싷슛倭욑슴M |