同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08b4d | èë©¸ë ®ë èë©¸ë ®ë èë©¸ë ®ë èë©¸ë ®ë M |
SJIS-WIN | e8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08b4d | 閾鷺ゥク?ョ?玖㍾?ク?ョ?玖㍾?ク?ョ?玖㍾?ク?ョ?貴 |
EUC-JP | e8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08b4d | ??覃碁??????覃碁??????覃碁??????覃碁????M |
UTF-8 | e8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08b4d | 臍멸렮렋臍멸렮렋臍멸렮렋臍멸렮렋M |
UHC | e8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08be8878deba9b8eba0aeeba08b4d | 銳띾㈇溜?젉銳띾㈇溜?젉銳띾㈇溜?젉銳띾㈇溜?젉M |