同じビット列が文字コードによってどんな文字に解釈されるか

ビット列:
2進表現  16進表現 
文字コードビット列表示される文字
ISO-8859-1e7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbf4dçúšï½¸èޞソçúšï½¸èޞソçúšï½¸èޞソçúšï½¸èޞソM
SJIS-WINe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbf4d鋺夲スク鞐橸スソ鋺夲スク鞐橸スソ鋺夲スク鞐橸スソ鋺夲スク鞐橸スソM
EUC-JPe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbf4d苞?鐔梧?鐔睡?鐔梧?鐔睡?鐔梧?鐔睡?鐔梧?鐔?
UTF-8e7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbf4d???ク?ޞソ???ク?ޞソ???ク?ޞソ???ク?ޞソM
UHCe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbfe7fa9aefbdb8e8de9eefbdbf4d旿싷슛倭욑슴旿싷슛倭욑슴旿싷슛倭욑슴旿싷슛倭욑슴M