同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6ba90eba0b0e6ac8ceba0aae682a0eabfb8eba09feba0a9e79faeeba0a3e7aaaae78ba1eba09feba0a9e8a882eba0a6 | æºë °æ¬ë ªæ 꿸ë ë ©ç®ë £çªªç¡ë ë ©è¨ë ¦ |
SJIS-WIN | e6ba90eba0b0e6ac8ceba0aae682a0eabfb8eba09feba0a9e79faeeba0a3e7aaaae78ba1eba09feba0a9e8a882eba0a6 | 貅尖?ー谺誤?ェ謔??ク?滔?ゥ遏ョ?」遯ェ迢。?滔?ゥ險ろ?ヲ |
EUC-JP | e6ba90eba0b0e6ac8ceba0aae682a0eabfb8eba09feba0a9e79faeeba0a3e7aaaae78ba1eba09feba0a9e8a882eba0a6 | 羣??井?????蠖碁???????g??°?????? |
UTF-8 | e6ba90eba0b0e6ac8ceba0aae682a0eabfb8eba09feba0a9e79faeeba0a3e7aaaae78ba1eba09feba0a9e8a882eba0a6 | 源렰欌렪悠꿸렟렩矮렣窪狡렟렩訂렦 |
UHC | e6ba90eba0b0e6ac8ceba0aae682a0eabfb8eba09feba0a9e79faeeba0a3e7aaaae78ba1eba09feba0a9e8a882eba0a6 | 繹먮젾轝뚮젶魚좉옇溜잙젵艶?젫囹ょ떋溜잙젵鼇귣젲 |