同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eb8d87ed859ae6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9 | æ°¸ëìªé°ì쳽鷹ëí æ°¸ëìªé°ì쳽鷹 |
SJIS-WIN | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eb8d87ed859ae6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9 | 豌ク?菩略骼ー?喜ウス鮃ケ???豌ク?菩略骼ー?喜ウス鮃ケ |
EUC-JP | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eb8d87ed859ae6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9 | 羂碁????ー??豎初傾????羂碁????ー??豎初傾 |
UTF-8 | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eb8d87ed859ae6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9 | 永띕엪鎰섊쳽鷹덇텚永띕엪鎰섊쳽鷹 |
UHC | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eb8d87ed859ae6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9 | 麗몃쓹椅ら렟淫딆낸冗밸뜃認싨갭洧뺤뿪夭곗꼯爾썽레 |