同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eab3b8ec8e94e6b0b8eb9d95ec97aae98eb0ec848aeba7a7 | æ°¸ëìªé°ìì³½é·¹ê³¸ìæ°¸ëìªé°ìë§§ |
SJIS-WIN | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eab3b8ec8e94e6b0b8eb9d95ec97aae98eb0ec848aeba7a7 | 豌ク?菩略骼ー?喜ウス鮃ケ?ク?疲ーク?菩略骼ー?危ァァ |
EUC-JP | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eab3b8ec8e94e6b0b8eb9d95ec97aae98eb0ec848aeba7a7 | 羂碁????ー??豎初傾螻語?羂碁????ー??襷 |
UTF-8 | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eab3b8ec8e94e6b0b8eb9d95ec97aae98eb0ec848aeba7a7 | 永띕엪鎰섊쳽鷹곸쎔永띕엪鎰섊맧 |
UHC | e6b0b8eb9d95ec97aae98eb0ec848aecb3bde9b7b9eab3b8ec8e94e6b0b8eb9d95ec97aae98eb0ec848aeba7a7 | 麗몃쓹椅ら렟淫딆낸冗밴낯膺붹갭洧뺤뿪夭곗꼯留 |