同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d95eab5a2e68f96d0ebe1f282e596a9ebed86eb8f81e6b0b8eb9d95e2de95e6b3a3ebed81eba7a7 | æ°¸ëêµ¢æÐëáòå©ëíëæ°¸ëâÞæ³£ëí맧 |
SJIS-WIN | e6b0b8eb9d95eab5a2e68f96d0ebe1f282e596a9ebed86eb8f81e6b0b8eb9d95e2de95e6b3a3ebed81eba7a7 | 豌ク?母オ「謠孟?蝟ゥ??潤豌ク?補゙墓ウ」??ァァ |
EUC-JP | e6b0b8eb9d95eab5a2e68f96d0ebe1f282e596a9ebed86eb8f81e6b0b8eb9d95e2de95e6b3a3ebed81eba7a7 | 羂碁??蟲∽?諱??????羂碁??矇?羈k?襷 |
UTF-8 | e6b0b8eb9d95eab5a2e68f96d0ebe1f282e596a9ebed86eb8f81e6b0b8eb9d95e2de95e6b3a3ebed81eba7a7 | 永띕굢揖????喩??돁永띕?ޕ泣??맧 |
UHC | e6b0b8eb9d95eab5a2e68f96d0ebe1f282e596a9ebed86eb8f81e6b0b8eb9d95e2de95e6b3a3ebed81eba7a7 | 麗몃쓹援€룚伎釗귛뼦鷹녿뢾麗몃쓹巡뺞끽鷹곷㎣ |