同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ed8d9ce9a3aeecbe95e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9e291a5eb8f814d | æ°¸ëíé£®ì¾æ°¸ëíé£®ê¸ºë æ´¹â¥ëM |
SJIS-WIN | e6b0b8eb9d94ed8d9ce9a3aeecbe95e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9e291a5eb8f814d | 豌ク?被骨鬟ョ?墓ーク?被骨鬟ョ?コ??エケ竭・?` |
EUC-JP | e6b0b8eb9d94ed8d9ce9a3aeecbe95e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9e291a5eb8f814d | 羂碁????蕋??羂碁????蕋?減??羇高?ル? |
UTF-8 | e6b0b8eb9d94ed8d9ce9a3aeecbe95e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9e291a5eb8f814d | 永띔퍜飮쾕永띔퍜飮긺독洹⑥돁M |
UHC | e6b0b8eb9d94ed8d9ce9a3aeecbe95e6b0b8eb9d94ed8d9ce9a3aeeab8baeb8f85e6b4b9e291a5eb8f814d | 麗몃쓷佾쒒.苡뺞갭洧뷀뜙繇?맏悠끾뉩碎λ뢾M |