同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ed8d9ce6b3a3ec95afeb8f85e78cbfebb3a6eb92b3e6b0b8eb9d94ed8d9ce9a3aeeb8bb9eb8f85 | æ°¸ëíæ³£ì¯ë ç¿ë³¦ë³æ°¸ëí飮ë¹ë |
SJIS-WIN | e6b0b8eb9d94ed8d9ce6b3a3ec95afeb8f85e78cbfebb3a6eb92b3e6b0b8eb9d94ed8d9ce9a3aeeb8bb9eb8f85 | 豌ク?被骨豕」?ッ??諺?ヲ?ウ豌ク?被骨鬟ョ?ケ? |
EUC-JP | e6b0b8eb9d94ed8d9ce6b3a3ec95afeb8f85e78cbfebb3a6eb92b3e6b0b8eb9d94ed8d9ce9a3aeeb8bb9eb8f85 | 羂碁????羈l????遂界?恰宛????蕋??豪 |
UTF-8 | e6b0b8eb9d94ed8d9ce6b3a3ec95afeb8f85e78cbfebb3a6eb92b3e6b0b8eb9d94ed8d9ce9a3aeeb8bb9eb8f85 | 永띔퍜泣앯독猿볦뒳永띔퍜飮당독 |
UHC | e6b0b8eb9d94ed8d9ce6b3a3ec95afeb8f85e78cbfebb3a6eb92b3e6b0b8eb9d94ed8d9ce9a3aeeb8bb9eb8f85 | 麗몃쓷佾쒏끽懿?룆列용낌愉녔갭洧뷀뜙繇?떦悠 |