同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ed878cefa7b1eba9a9eb82a9e880b3c2aeeb8f85e6b4b9ec95baeb84beefa68aeb85b9ec83b7 | æ°¸ëí隣멩ë©è³Â®ë æ´¹ìºë¾ï¦ë ¹ì· |
SJIS-WIN | e6b0b8eb9d94ed878cefa7b1eba9a9eb82a9e880b3c2aeeb8f85e6b4b9ec95baeb84beefa68aeb85b9ec83b7 | 豌ク?被㈹?ア?ゥ?ゥ閠ウツョ??エケ?コ?セ?危??キ |
EUC-JP | e6b0b8eb9d94ed878cefa7b1eba9a9eb82a9e880b3c2aeeb8f85e6b4b9ec95baeb84beefa68aeb85b9ec83b7 | 羂碁????錻焔????蛎??換?埼?常??轟? |
UTF-8 | e6b0b8eb9d94ed878cefa7b1eba9a9eb82a9e880b3c2aeeb8f85e6b4b9ec95baeb84beefa68aeb85b9ec83b7 | 永띔퇌隣멩납耳®독洹앺넾力녹샷 |
UHC | e6b0b8eb9d94ed878cefa7b1eba9a9eb82a9e880b3c2aeeb8f85e6b4b9ec95baeb84beefa68aeb85b9ec83b7 | 麗몃쓷靭뚳㎟硫⑸궔蘂냈?룆域뱀빜侑억쫲儒뱀꺑 |