同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94eceb9ce6b3a3ebe28aeb8f85e6b4b9e291a5eaeda9e6b0b8eafb94ed8d9ce5ed96ec9ab8e1f2 | æ°¸ëìëæ³£ëâë æ´¹â¥êí©æ°¸êûíåíì¸áò |
SJIS-WIN | e6b0b8eb9d94eceb9ce6b3a3ebe28aeb8f85e6b4b9e291a5eaeda9e6b0b8eafb94ed8d9ce5ed96ec9ab8e1f2 | 豌ク?肥?豕」?危遵豢ケ竭・?ゥ豌ク?被骨褊野垪碪 |
EUC-JP | e6b0b8eb9d94eceb9ce6b3a3ebe28aeb8f85e6b4b9e291a5eaeda9e6b0b8eafb94ed8d9ce5ed96ec9ab8e1f2 | 羂碁??跌?羈k???羇高?リ踪羂瑚???纃??午 |
UTF-8 | e6b0b8eb9d94eceb9ce6b3a3ebe28aeb8f85e6b4b9e291a5eaeda9e6b0b8eafb94ed8d9ce5ed96ec9ab8e1f2 | 永띔??泣??독洹⑥???永???퍜??울?? |
UHC | e6b0b8eb9d94eceb9ce6b3a3ebe28aeb8f85e6b4b9e291a5eaeda9e6b0b8eafb94ed8d9ce5ed96ec9ab8e1f2 | 麗몃쓷佾쒏끽淫딅룆域밟뫁悠⒵갭洧뷀뜙孼뽰슱釗 |