同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94eceb9ce6b3a3e2e3b7eb8f85e6b4b9e291a5eaf08be6b0b8eafb94eb9eace6b3a3eb8e93 | æ°¸ëìëæ³£âã·ë æ´¹â¥êðæ°¸êûë¬æ³£ë |
SJIS-WIN | e6b0b8eb9d94eceb9ce6b3a3e2e3b7eb8f85e6b4b9e291a5eaf08be6b0b8eafb94eb9eace6b3a3eb8e93 | 豌ク?肥?豕」粤キ??エケ竭・?区ーク?罷椪豕」? |
EUC-JP | e6b0b8eb9d94eceb9ce6b3a3e2e3b7eb8f85e6b4b9e291a5eaf08be6b0b8eafb94eb9eace6b3a3eb8e93 | 羂碁??跌?羈b齋??羇高?リ?羂瑚???械?? |
UTF-8 | e6b0b8eb9d94eceb9ce6b3a3e2e3b7eb8f85e6b4b9e291a5eaf08be6b0b8eafb94eb9eace6b3a3eb8e93 | 永띔??泣??독洹⑥???永???랬泣뎓 |
UHC | e6b0b8eb9d94eceb9ce6b3a3e2e3b7eb8f85e6b4b9e291a5eaf08be6b0b8eafb94eb9eace6b3a3eb8e93 | 麗몃쓷佾쒏끽栒룸룆域밟뫁愉뗦갭洧붾옱力k럳 |