同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94eceb9ce68f96eba8aaeb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ed8d9ce5ed96eba8aaeaed | æ°¸ëìëæ먪ë æ´¹â¥êðªæ°¸êûíåí먪êí |
SJIS-WIN | e6b0b8eb9d94eceb9ce68f96eba8aaeb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ed8d9ce5ed96eba8aaeaed | 豌ク?肥?謠耶ィェ??エケ竭・?ェ豌ク?被骨褊耶ィェ? |
EUC-JP | e6b0b8eb9d94eceb9ce68f96eba8aaeb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ed8d9ce5ed96eba8aaeaed | 羂碁??跌???襾??換?リ險羂瑚???纃?襾? |
UTF-8 | e6b0b8eb9d94eceb9ce68f96eba8aaeb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ed8d9ce5ed96eba8aaeaed | 永띔??揖먪독洹⑥??永???퍜??먪?? |
UHC | e6b0b8eb9d94eceb9ce68f96eba8aaeb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ed8d9ce5ed96eba8aaeaed | 麗몃쓷佾쒏룚癒る룆域밟뫁愉ゆ갭洧뷀뜙孼뽯Ø悠 |