同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94eceb9ce68f96eab381eb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ebb2b0e5b9bceba8afeaed | æ°¸ëìëæê³ë æ´¹â¥êðªæ°¸êû벰幼먯êí |
SJIS-WIN | e6b0b8eb9d94eceb9ce68f96eab381eb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ebb2b0e5b9bceba8afeaed | 豌ク?肥?謠爺ウ?遵豢ケ竭・?ェ豌ク?罷イー蟷シ?ッ? |
EUC-JP | e6b0b8eb9d94eceb9ce68f96eab381eb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ebb2b0e5b9bceba8afeaed | 羂碁??跌???螻???羇高?リ險羂瑚?覯医梗襾? |
UTF-8 | e6b0b8eb9d94eceb9ce68f96eab381eb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ebb2b0e5b9bceba8afeaed | 永띔??揖곁독洹⑥??永???벰幼먯?? |
UHC | e6b0b8eb9d94eceb9ce68f96eab381eb8f85e6b4b9e291a5eaf0aae6b0b8eafb94ebb2b0e5b9bceba8afeaed | 麗몃쓷佾쒏룚怨곷룆域밟뫁愉ゆ갭洧붾껐亮쇰Ŋ悠 |