同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94eceb8ae5af83eae79becabb3e6a5a1eb97abeaf78be68f96eba8aaeb8f85e6eabfeab3b4ecbeb1e799b2 | æ°¸ëìëå¯êç쫳楡ë«ê÷æë¨ªë æê¿ê³´ì¾±ç² |
SJIS-WIN | e6b0b8eb9d94eceb8ae5af83eae79becabb3e6a5a1eb97abeaf78be68f96eba8aaeb8f85e6eabfeab3b4ecbeb1e799b2 | 豌ク?肥?蟇?逶?ウ讌。?ォ?区叙?ェ????エ?ア逋イ |
EUC-JP | e6b0b8eb9d94eceb8ae5af83eae79becabb3e6a5a1eb97abeaf78be68f96eba8aaeb8f85e6eabfeab3b4ecbeb1e799b2 | 羂碁??跌?絲?裹?讖恰ァ?????襾??蠖螻伎庄? |
UTF-8 | e6b0b8eb9d94eceb8ae5af83eae79becabb3e6a5a1eb97abeaf78be68f96eba8aaeb8f85e6eabfeab3b4ecbeb1e799b2 | 永띔??寃??쫳楡뗫???揖먪독??곴쾱癲 |
UHC | e6b0b8eb9d94eceb8ae5af83eae79becabb3e6a5a1eb97abeaf78be68f96eba8aaeb8f85e6eabfeab3b4ecbeb1e799b2 | 麗몃쓷佾듿칰喩쏆コ璵〓뿫柳뗦룚癒る룆列욧낫苡긺솾 |