同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92afe6b0b8eb9d94ed8d9ce68f96eba8aaeb8f85e6b4b9e291a5eb8c8b | æ°¸ë벰幼먯ë¯æ°¸ëíæ먪ë æ´¹â¥ë |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92afe6b0b8eb9d94ed8d9ce68f96eba8aaeb8f85e6b4b9e291a5eb8c8b | 豌ク?罷イー蟷シ?ッ?ッ豌ク?被骨謠耶ィェ??エケ竭・? |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92afe6b0b8eb9d94ed8d9ce68f96eba8aaeb8f85e6b4b9e291a5eb8c8b | 羂碁??覯医梗襾???宛??????襾??換?ル?? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92afe6b0b8eb9d94ed8d9ce68f96eba8aaeb8f85e6b4b9e291a5eb8c8b | 永띔벰幼먯뒯永띔퍜揖먪독洹⑥댋 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92afe6b0b8eb9d94ed8d9ce68f96eba8aaeb8f85e6b4b9e291a5eb8c8b | 麗몃쓷踰겼뭡癒?뮣麗몃쓷佾쒏룚癒る룆域밟뫁幼 |