同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92abe6b0b8eb9d94ebb2b0e5aea5eba3b9eca0a7efa696eb9aa6eb84bc | æ°¸ë벰幼먯ë«æ°¸ëë²°å®¥ë£¹ì §ï¦ë¦ë¼ |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92abe6b0b8eb9d94ebb2b0e5aea5eba3b9eca0a7efa696eb9aa6eb84bc | 豌ク?罷イー蟷シ?ッ?ォ豌ク?罷イー螳・?ケ?ァ?耶圜?シ |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92abe6b0b8eb9d94ebb2b0e5aea5eba3b9eca0a7efa696eb9aa6eb84bc | 羂碁??覯医梗襾???宛??覯医?襭轟?э???? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92abe6b0b8eb9d94ebb2b0e5aea5eba3b9eca0a7efa696eb9aa6eb84bc | 永띔벰幼먯뒫永띔벰宥룹젧練뚦넼 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb92abe6b0b8eb9d94ebb2b0e5aea5eba3b9eca0a7efa696eb9aa6eb84bc | 麗몃쓷踰겼뭡癒?뮟麗몃쓷踰겼?猷뱀젳癲뽯슗侑 |