同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5ebb0b8ed83baefa696eb9aaaed8481e98291 | æ°¸ë벰幼먯ëºæ°¸ë벰宥밸íºï¦ëªíé |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5ebb0b8ed83baefa696eb9aaaed8481e98291 | 豌ク?罷イー蟷シ?ッ?コ豌ク?罷イー螳・?ク夋コ?耶坎奓?q |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5ebb0b8ed83baefa696eb9aaaed8481e98291 | 羂碁??覯医梗襾?寱宛??覯医?覦誤?削??????? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5ebb0b8ed83baefa696eb9aaaed8481e98291 | 永띔벰幼먯돺永띔벰宥밸탺練뚪턁邑 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5ebb0b8ed83baefa696eb9aaaed8481e98291 | 麗몃쓷踰겼뭡癒?뤊麗몃쓷踰겼?諛명꺔癲뽯슞蚓곲굫 |