同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5eba9b8ec8a88efa696eb9aa9eba483 | æ°¸ë벰幼먯ëºæ°¸ë벰宥멸ìï¦ë©ë¤ |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5eba9b8ec8a88efa696eb9aa9eba483 | 豌ク?罷イー蟷シ?ッ?コ豌ク?罷イー螳・?ク?茨ヲ耶圸? |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5eba9b8ec8a88efa696eb9aa9eba483 | 羂碁??覯医梗襾?寱宛??覯医?覃語??錵???? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5eba9b8ec8a88efa696eb9aa9eba483 | 永띔벰幼먯돺永띔벰宥멸슈練뚩뤃 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8fbae6b0b8eb9d94ebb2b0e5aea5eba9b8ec8a88efa696eb9aa9eba483 | 麗몃쓷踰겼뭡癒?뤊麗몃쓷踰겼?硫몄뒋癲뽯슜琉 |