同じビット列が文字コードによってどんな文字に解釈されるか
文字コード | ビット列 | 表示される文字 |
---|---|---|
ISO-8859-1 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8f81e6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e5a18b | æ°¸ë벰幼먯ëæ°¸ëíå¯ëíéÎºì¾±å¡ |
SJIS-WIN | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8f81e6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e5a18b | 豌ク?罷イー蟷シ?ッ?∵ーク?被濠蟇?鉛奓?qホコ?ア蝪 |
EUC-JP | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8f81e6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e5a18b | 羂碁??覯医梗襾??宛????絲???????虜貍怨? |
UTF-8 | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8f81e6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e5a18b | 永띔벰幼먯돁永띔퍊寃뉔턁邑κ쾱塋 |
UHC | e6b0b8eb9d94ebb2b0e5b9bceba8afeb8f81e6b0b8eb9d94ed8d8ae5af83eb8994ed8481e98291cebaecbeb1e5a18b | 麗몃쓷踰겼뭡癒?뢾麗몃쓷佾듿칰喩뷀꼤歪뫮븐쓩櫻 |